TO THE ASPIRING ARTISTS OUT THERE....
Want to make an Anime? Dai Sato tells you how.I know there are a lot of foreign art/animation fans here on DA, fans of works and artists from Europe and Japan. Dai Sato, the legendary writer for classic, foreign TV shows such as COWBOY BEBOP, GHOST IN THE SHELL and WOLF'S RAIN explains the process of creating an animated series in japan. Take notes for you students/fans out there and enjoy! PART 1.:PART2:
TO THE ASPIRING ARTISTS...."The advice I like to give young artists, or really anybody who'll listen to me, is not to wait around for inspiration. Inspiration is for amateurs; the rest of us just show up and get to work. If you wait around for the clouds to part and a bolt of lightning to strike you in the brain, you are not going to make an awful lot of work. All the best ideas come out of the process; they come out of the work itself. Things occur to you. If you're sitting around trying to dream up a great art idea, you can sit there a long time before anything happens. But if you just get to work, something will occur to you and something else will occur to you and something else that you reject will push you in another direction. Inspiration is absolutely unnecessary and somehow deceptive. You feel like you need this great idea before you can get down to work, and I find that's almost never the case." - Chuck CloseGood luck on your projects this year!L
DO YOU LIKE TO DRAW FANART?"What is FAN ART? Fan art is a statement saying: ' I LOVE YOU.' "Like to DRAW & SELL art of characters that you don't own on DeviantArt, et al?Know the IP laws and fan art laws. This is important to DA fan artists.
WANT TO KNOW HOW TOUGH BEING A MANGA ARTIST IS?Here's a schedule breakdown of the average week for a working Mangaka in Tokyo. how bad do you want it? Good luck on your projects!!!!!
TO THE ASPIRING ARTISTS OUT THERE... TEDxTEDxTalk in Sinchon, Seoul at the Seodaemun Art Center, South Korea, JULY 28thTED.com Event information: http://www.ted.com/tedx/events/4471
DO YOU KNOW THESE ARTISTS?It's been a while since i've shared some of my favorite deviants. Here's a list of talent that some of you may or may not be aware of that i've been drooling over lately. I love this place!Check 'em out!::iconmonk-art: Fabian Schlaga. LEGEND. If you haven't heard of this guy, you're missing out!:iconsaspy: Saspy's work is amazing. The female mega-talent from Italy shows no sign of slowing down with her bright and fun approaches to character design, expressions and energy.:iconjoel27: Joel is currently my FAVORITE ARTIST on Deviantart. Just flip through his gallery and you might find yourself there all day.:icontchokun: French Artist who worked on online games and flash shorts such as WAKFU is not to be missed. serious talent here:iconrikkitikki: Rikkitikki's light hearted animation influence illustrations are something to fall in love with. He's got a detective concept he's been playing with that shows the main characters quite often and i usually fave when he draws th
TO ASPIRING ARTISTS AND STUDENTSbest of luck to you this year!
I HATE THIS GUY. Seriously. I quit, LOL.I discovered Kim Jung Gi during my years living in South Korea when I came across his first sketchbook in '09. It was a blue and red bible of non-stop art. it made me cry. SEEING him do what he does, however, makes me contemplating giving up art altogether, lol. T________T #SoGood
THIS is how you use the FLASH/ ANIMATION program.By being an exceptional artist/animator FIRST. Flash is just a very limited vector-based, digital graphics program. It's just a TOOL, just like pencil and paper. It's the artists using them that bring out its quality.Here's an example:Got it?Good luck on your projects!!!
DON'T GO TO ART SCHOOL- By Noah BradleyDon't go to art schoolThe traditional approach is failing us. It's time for a change.I'VE HAD IT.I will no longer encourage aspiring artists to attend art school. I just won't do it. Unless you're given a full ride scholarship (or have parents with money to burn), attending art school is a waste of your money.I have a diploma from the best public art school in the nation. Prior to that I attended the best private art school in the nation. I'm not some flaky, disgruntled art graduate, either. I have a quite successful career, thankyouverymuch.But I am saddened and ashamed at art schools and their blatant exploitation of students. Graduates are woefully ill-prepared for the realities of being professional artists and racked with obscene amounts of debt. By their own estimation, the cost of a four year education at RISD is $245,816. As way
TO YOU ASPIRING ARTISTS...Someone just linked me to this image (even featured my artbook cover in it) this morning and I thought it spoke to what i've dealt with my entire career.Try to embrace what makes you different, even if it makes others uncomfortable.
THE MAKING OF GURREN LAGANN!!!!The making of one of the greatest animated TV series ever made, GAINAX'S galaxy-shattering "TENGEN TOPPA GURREN LAGANN!!!"
average pay rates for comic book artists:"Generally, the good graphic novels fetch $100 - $300 per page, although professionals who have been in the industry for a long time can command as much as three times that amount. In fact, one elite illustrator commanded as much as $1,000 a page (on a 22-page comic book)! Most of the popular titles that artists, like David Cassaday, work on are monthly issues, which end up providing him with a six-figure salary. The back-end royalties on merchandise, trade paperbacks and movie royalties are also generous."http://www.freelancewriting.com/articles/how-to-become-a-comic-book-artist.php"In 2008, Sean Jordan, founder of Army Ant Publishing, claimed established freelance comic book artists were paid anywhere from $220 to $4,400 per book project, which breaks down to $10 to $200 per page. Pencil and inker artists can ask for $75 to $200 a page. Colorists often fall in the range of $35 to $125, and writers and letterers make $10 to $50 a page. A lucky few dozen famous artists working for to
5 Art Selling TipsWhile I used to see "art sales" simply as bonus money coming in on the side, over the past few years it's become enough of an asset that it justifies an art dealer, record keeping, insurance, and taxes at the end of each year. It's currently 25% of my total income, and that has a lot of impact over my work. And just like storytelling, design and page flow--abstract principles that keep my career afloat daily--art sales also deserve to be studied, theorized, and understood.These are guidelines, not rules. And while most of them usually work for me, they might not all work for you, so keep in mind that my market might be different than yours. Because not only do we not draw the same, we probably have different sorts of buyers.1. Don't stay on a book for too longI find that doing mini series of 4-12 issues is optimal for selling art. If you spend a year doing one-shots or 2-3 issue minis, you'll be hard for buyers to keep track of because it's too infrequent. And it's hard to make an i
TO YOU ASPIRING ARTISTS...FROM JOE MADUREIRAHere's some of the most amazing and invaluable advice you'll most-likely ever get from one of my good colleagues and legends in comics/gaming, creator JOE MADUREIRA. It's what i've been preaching to you aspiring artists since i arrived on DA, but i think his POV says it perfectly:*WARNING: SOME MATURE LANGUAGE*"DO YOU REALLY WANT TO BE A SUCCESSFUL ARTIST?Or a successful WORKING PROFESSIONAL?Believe it or not there is a difference. I'm not usually a soapbox type guy, I don't like instructing people, and I think I'm a terrible teacher. But hey, it's Friday and I'm in a strange mood. So here goes:I've noticed that a good number of my fans happen to be aspiring artists themselves. This is for all you guys. I get asked constantly: "Where should I go to school?" "What classes should I take?" "What should I study for anatomy?" "What pencils and paper do you use?" "Should I be working digitally now instead of traditionally?" "How do I fix my poses? Learn composition? Perspective?" "When
WEBCOMICKERS: What are we afraid of?Anxiety and ComicsFor the Month of March, we polled webcomic users on Deviantart, Twitter, and forums, posing the question: What are the challenges that make you most anxious when beginning a new story or project?We got a lot of excellent responses and more than a few webcomickers were willing to bare all their anxieties and frustrations! Any advice for conquering any of these infamous terrors? What worked for you? Tell us in the comments!Top 5 Anxiety issues 1. Confidence/Self-doubt (22%):icontheblackwonderland: "i'm just afraid people might not like it and all the work would be for nothing":iconwhiskeyii: "To clarify, I think it's a combination of self-doubt and being overwhelmed. For whatever reason, I feel more comfortable when a setting in my head has been well fleshed-out, but it gets to the point where I start thinking about minor thin
ASPIRING MANGAKA : SHONEN JUMP WANTS YOU!JAPAN'S SHONEN JUMP is looking for the next manga star with the INTERNATIONAL MANGA COMPETITION! The next manga star could be you!Get ready to submit your masterpiece for competition and win cash, prizes and a publishing opportunity! Put up or shut up! Good luck! :-DALL INFO HERE:http://mangaaward.shonenjump.com/en
The Detrimental AweThanks for the ideas everyone! Here's the post many of you requested...-----------------------------------------------------------------------------Here's a sample of responses I've heard from some editors over the years when I've raised practical business concerns regarding comic book publishing:"No, we don't know exactly what books you'll be doing, but we're (insert name of big publisher) Comics, so sign exclusive with us and not (insert name of competing publisher who has titles ready for you)!""This is a (insert name of big writer) book! I know he's late, but just think of how many people would love to be in your shoes!""The page rate isn't good, but at least you'll be getting to work with (name of big superhero whom you're supposed to be a fan of)!""We won't fly you out or put you into a hotel, but you should come so you can sign at the booth for us! Who doesn't love signing autographs?"What do these statements have in common? They're emotional arguments made to sidestep yo
Exposure, Getting Better, & Having the ChopsEXPOSURE & GETTING BETTER AT WHAT YOU DOI'm only going off of my own personal experiences talking about these few things. (And I'm not specifically talking about ONLY dA here.) So take it with as many grains of salt as you can.I've recently been asked questions like "How do I get people to see my work?", "Why am I not receiving commission inquiries?", "Why isn't anyone following my work?", "What can I do to get better?". Often, and I answered it before, the answer is as simple as this:Create.Create, as in, DRAW. PAINT. RENDER. SCULPT. You have to do develop a tolerance (or the obvious definition: LOVE) for creating if you want exposure and to get better. You have to LOVE the drawing or illustration that you HATE how it came out in the end. You have to ask yourself after every piece, what could I have done to do that differently. And you have to do this frequently.Some folks come on the scene, post once or twice a week, and expect an audience to flock yo
In Defense Of Making A Living Through ArtThere's a frustrating element I've noticed lately in regards to Art. "Art with a capital 'A'", as a friend of mine calls it. And I suppose this blog was triggered by the cancellation of the My Little Pony: Friendship Is Magic fan game Fighting is Magic. The fandom lost its collective shit because Hasbro sent the developers a Cease and Desist letter. The entitlement was just amazing to watch, and even worse was the sheer ignorance. Some of it stupid, like "Technically, all fanworks are parodies, so it's not illegal!" and "Copyright laws are so stupid!" to cruel, like "They can just take their development overseas, then Hasbro can't stop them!"I was baffled by this. Because Hasbro had the right to protect their intellectual property.See, I've been a freelance artist for a while now. And it's hard. It is so freaking hard, and part of the reason it's hard is because the default attitude of most people you deal with is, "We're not, like, going to pay you a lot. Or give you i
HOW TO FEEL FULFILLED AS AN ARTIST"When you buy from an independent artist you are buying more than just a painting or a novel or a song. You are buying hundreds of hours of experimentation and thousands of failures. You are buying days, weeks, months, years of frustration and moments of pure joy. You are buying nights of worry about paying the rent, having enough money to eat, having enough money to feed the children, the birds, ...the dog. You aren't just buying a thing - you are buying a piece of heart, part of a soul, a private moment in someone's life. Most importantly, you are buying that artist more time to do something they are truly passionate about; something that makes all of the above worth the fear and doubt; something that puts the life into living." - Rebekah Joy PlettHOW TO FEEL FULFILLED AS AN ARTIST ( OR HOW TO GET OVER YOUR SELF-SABOTAGE )1. NEVER COMPARE YOURSELF TO OTHER ARTISTS.2. KNOW THAT YOUR FAMILY IS BIASED. WHETHER FOR OR AGAINST, THEIR VIEWS ARE SKEWED AND DO NOT REPRESENT AN ACCURATE RE
Hosting Your Own WebcomicWhat is Web HostingWith the previously discussed closure of InkBlazers, there are many authors looking for a new home to move to. While several are going to Tapastic, there are still some who may want to break free of reliance on communities for their primary source of income, and create their own websites.Web Hosting is, in a nutshell, a service-based where you get space on someone else's server to display (host) your own website.When you buy web hosting services from a company, you are essentially buying your own little piece of the Internet.There are other ways to have a presence on the Internet, but having your own website allows you greater control over how things look and work.Most paid web hosting offer things such as the following in their packages: Space for your website* Access to the website files using FTP The ability to access your website using a domain name The ability to utilize scripting languages such as PHP o
MotivationMotivation to achieve your goals in life comes in many forms. I decided to take a look at some of mine throughout my life. Keep reading if you care to learn my deep dark secrets [ ultimately you can use them against me later in life when I'm weak and defenseless. ]When I was a kid I wanted to be just like my father. He passed away when I was 28 but man he left a mark! By the time I was a teenager I was a lot to handle - so we hardly ever saw eye to eye. He was a tough and talented man. To me he was like a super hero. He had a very black and white philosophy about life. He defined right and wrong very distinctly - there was no grey in his world. As a kid, a philosophy like that makes complete sense even if it isn't very realistic. He was a former pro boxer turned commercial artist. Eventually he ran his own ad agency. He could play guitar and piano by ear and played baseball as often as he could. He also loved comi
PROCRASTINATIONProcrastination... Being a sloth... it's a disease.All of us struggle with it. On certain days you just don't feel like doing nothing at all. Other days you feel that you worked hard on something and that you're owed time-off for it. And there's that period where you KNOW you should've been working on something; after a lot of time have passed you eventually find yourself wondering WHY you even went along doing nothing for so long.We're not perfect creatures, it HAPPENS.But being a procrastinator compared to being a hard-worker is a measure of how serious you take yourself.If you have a regular 9-5, come home whether it's a long commute or short one, and then taking care of family matters (wife, kids, or parents), it can be pretty hard to keep yourself focused. That's a valid reason for struggling trying to stay focused on a creative project. Life is hard in that aspect. You're definitely a hard-worker in that regard. If you do all that and then work your
Korra jobs openingsSome great opportunities have opened up at Nickelodeon for artists to apply for work on Korra. With 26 more episodes added, no surprise the crew needs to grow.So update that CV, polish that portfolio, and best of success!For storyboards:http://tbe.taleo.net/NA5/ats/careers/requisition.jsp?org=MTVNETWORKS&cws=1&rid=4438For Character design:http://tbe.taleo.net/NA5/ats/careers/requisition.jsp?org=MTVNETWORKS
5 Reasons to WriteI wrote a blog once that urged comic artists to try writing their own books. I held back a bit on what I said--Punk Rock Jesus hadn't come out yet, so I didn't feel like I had the proper authority to really speak up.Since then, there's been a lot more discussion about the etiquette of publishers toward their freelancers, the recent rise of creator owned books, and the effects of Hollywood moving into comics (or vice versa). And as friend of mine at Newsarama pointed out recently, I'm one of a few guys who's found a middle ground--not only because I'm writing and drawing my own book, but because my OGN is partially owned by DC Comics.Certain events of the last year have created new concerns within our industry. Do you still need to work for big publishers if you want to "make it"? Do they deliver a better product than creator owned books? Are the Big Two treating creators as fairly as they've always been? Between the rise of digital comics and comic-based movies, are creators getting
TO THE ASPIRING ARTISTS OUT THERE.....